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Old Aug 19, 2008, 09:20 PM // 21:20   #1
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Hi, everytime im stuck people are telling me to use the /stuck command. It has never worked.
My question is if it doesn't work when you're bodyblocked?
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Old Aug 19, 2008, 09:26 PM // 21:26   #2
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When you use /stuck it should jerk your character abit. It is more noticable when you are actually body blocked but keep running and use it.
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Old Aug 19, 2008, 09:30 PM // 21:30   #3
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The /stuck command is for when you are lagging. For example, say you are running towards a group of enemies and there is no way you could get through them; sometimes the game wont pick up on this right away and it'll appear as though you ran past them.

Type /stuck and you'll be at your actual location. Body blocked and getting hammered by an angry mob of ettins.

Does it work when you're completely surrounded? No. You'll have to shadow-step or Consume Corpse your way to safety.
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Old Aug 19, 2008, 09:39 PM // 21:39   #4
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Quote:
Originally Posted by Breakfast Mc Rit
The /stuck command is for when you are lagging. For example, say you are running towards a group of enemies and there is no way you could get through them; sometimes the game wont pick up on this right away and it'll appear as though you ran past them.

Type /stuck and you'll be at your actual location. Body blocked and getting hammered by an angry mob of ettins.
Hmmm... this is the part where I usually go make popcorn.
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Old Aug 19, 2008, 09:48 PM // 21:48   #5
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yeah, it probably won't keep you from getting killed, but at least it will let you see yourself die in teh correct spot. :d
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Old Aug 19, 2008, 11:55 PM // 23:55   #6
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I was under the impression that the /stuck command was for when you were actually stuck on/in a texture, not for when you are bodyblocked.
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Old Aug 19, 2008, 11:57 PM // 23:57   #7
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It only helps me when I'm rubberbanding, IE walking around, and it looks like my character is past monsters but still tacking damage so I type /stuck and it turns out I'm surrounded by mobs.
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Old Aug 20, 2008, 12:22 AM // 00:22   #8
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I tought it was intended to help you out if you get stuck into the ground or a model. It should fix it by respawning you on the surface again.

But this might explain the rubber banding part aswell. Becouse you recieve information from the server again you have been placed on the surface again. Since your game recieves information of your actual position, it would end the rubber banding.
It is like hitting the nearest foe while being rubber banding and bodyblocked. At that time your position on the server and cliend get synced again.
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